My first attempt at laying hand animation over the mocap data and "cementing" my character into the scene. Big thanks to my mocap performer Nathan Brue!
About the Film
The Plot
Mark, a well-meaning college student, volunteers for Earth’s first inter-species exchange program and must come to terms with his new alien roommate Gonk: an insufferably superior slob whose only interest in humanity is the intoxicating effect of its carbonated beverages. The story is told through sit down interview sessions with Mark and documentary footage of their life together.
Live Action Unit
Mark: Joe Anderson
Gonk Stand-In: Nathan Brue
Director: Tim Little
Camera: Tim Little
Lighting: David Waagenar
Production Sound: Ethan Faure / Rob Davis / Charlie McPike
Production Assistant: Peter Worwag
Motion Capture Unit
Gonk Mocap Performance: Nathan Brue / Ethan Faure
Technical Director: Tim Little
Mocap PA: Peter Worwag / Ethan Faure
Animation Cleanup & Editing: Tim Little
Mark, a well-meaning college student, volunteers for Earth’s first inter-species exchange program and must come to terms with his new alien roommate Gonk: an insufferably superior slob whose only interest in humanity is the intoxicating effect of its carbonated beverages. The story is told through sit down interview sessions with Mark and documentary footage of their life together.
Live Action Unit
Mark: Joe Anderson
Gonk Stand-In: Nathan Brue
Director: Tim Little
Camera: Tim Little
Lighting: David Waagenar
Production Sound: Ethan Faure / Rob Davis / Charlie McPike
Production Assistant: Peter Worwag
Motion Capture Unit
Gonk Mocap Performance: Nathan Brue / Ethan Faure
Technical Director: Tim Little
Mocap PA: Peter Worwag / Ethan Faure
Animation Cleanup & Editing: Tim Little
Monday, April 26, 2010
Sunday, April 25, 2010
Boujou Matchmove Test
First matchmove using Boujou. The calibration and tweaking process is very user-friendly but I am even more impressed by how solid the automatic solves are!
Saturday, April 24, 2010
Facial Performance Capture
Proof of concept demonstration of my facial motion capture rig. The actor's face is recorded by HD video camera and then key points on the face are optically tracked with Maya Live. These trackpoints are then used to animate locators which in turn animate the facial bones of my 3D character.
Friday, April 23, 2010
Motion Capture Test
First motion capture test using the low-poly Gonk model. I am excited by how well the legs work, even with the backwards knee.
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